Thursday, April 23, 2020

Suspension 101 - Springs & Dampers

Front Spring Rate
Attribute
Positive Value
Negative Value
Body Roll
Decreases
Increases
Weight Transfer
Decreases
Increases
Body Bump
Decreases
Increases
Steering Response
Increases
Decreases
Excessive Trait
Understeer*
Understeer

Rear Spring Rate
Attribute
Positive Value
Negative Value
Body Roll
Decreases
Increases
Weight Transfer
Decreases
Increases
Body Bump
Decreases
Increases
Steering Response
Increases
Decreases
Excessive Trait
Oversteer
Understeer

Front Damper
Attribute
Positive Value
Negative Value
Body Roll
Decreases
Increases
Weight Transfer
Decreases
Increases
Body Bump
Decreases
Increases
Steering Response
Increases
Decreases
Excessive Trait
Understeer*
Understeer

Rear Damper
Attribute
Positive Value
Negative Value
Body Roll
Decreases
Increases
Weight Transfer
Decreases
Increases
Body Bump
Decreases
Increases
Steering Response
Increases
Decreases
Excessive Trait
Oversteer
Understeer

* This is especially true in front-wheel drive cars. Since the front wheels drive the car as well as steer the car - when the tires lose traction the car loses steering responsiveness.

Tips

- Keep the spring rate and damper similar in value.
- Make sure the damper is stiff enough to all

http://www.drifting.com/forums/tech-discussion-forum/4943-advanced-suspension-setup-toe-camber-spring-rates-learn-here.html

https://nrich.maths.org/discus/messages/2069/5883.html?1050348163

Sticker Tune - Sponsor Sticker Placement

Sponsor Sticker Placement
Point 1: Magnesio Zero
Point 2: Briton
Point 3: Steiner
Point 4: Weltweiner
Point 5: Autobahn
Point 6: Terror Tune
Point 7: ARTT
Point 8: Speed Gear
Point 9: Speed License
Point 10: Pro Sprint
Point 11: Silver Creek
Point 12: High Performer
Point 13: HI-FI
Point 14: Strada
Point 15: Athlete
Point 16: Independent

Total Sponsorship: 2,316,000 CP.

Monday, January 2, 2012

I has been forever since I played this game - and with all the shenanigans I'm having with GT5 I need a good racing game outlet. In addition, I miss the touge! So, I've ordered a PS2 Memory Card Adaptor and will be moving my nice big old game saves to my PS3 to play some Kaido again. I would like to get back to having fun on narrow roads. :) Hopefully I can keep the motivation going and possibly start making more TXRD2 videos again (a good part of my subscribers want that apparently).

Sunday, November 28, 2010

Engine and Turbo Tuning - Car Manufacturer Compatibility

Engine Tune Manufacturers
[AKP] Aikawa Seiki
[HRM] Harima Industrials
[BAS] Basso
[UNI] Union Engineering
[HVN] Hell Venus

Turbo Tune Manufacturers
[TZM] Tejima Heavy Industry
[GME] G-MEN
[KW] KW
[TRM] Tram Giken
[CRA] Crack

Three Levels of Tune
Normal - Performance is determined by the level of the equipped parts.
Moderate - Increased performance from better efficiency.
Critical - Maximized performance from maximum efficiency.

To achieve Critical Tune, put the following manufacturer combinations together.

Horizontal [H Engine]
Part A: UNI
Part B: HVN
Part C: HRM
Intercooler: KW
Turbine: GME
Air Filter: TZM

Rotary [R Engine]
Part A: HVN
Part B: HVN
Part C: HRM
Intercooler: CRA
Turbine: TRM
Air Filter: KW

Straight-Block [S Engine]
Part A: AKP
Part B: HRM
Part C: UNI
Intercooler: GME
Turbine: TZM
Air Filter: TRM

V-Block [V Engine]
Part A: BAS
Part B: HRM
Part C: UNI
Intercooler: TRM
Turbine: CRA
Air Filter: KW

Old Tunes - Team Slide/Show (cont'd)

Well I found the rest of my Team S/S tunes so here they are:

Team S/S Nissan Laurel Club S GC35
1305kg ----- 625 PS/ 6800RPM
2498cc ----- 68.1 kg-m/ 5000RPM

Test Drive: CR-X Time Attack Tune

Vert344 sent me some tunes to try out - so this morning I took out his CR-X setup for some runs down Shiga Kusatsu.  Here is his tune:

Honda CR-X SiR EF8
Engine Tune
Parts A: AKP Level 4
Parts B: UNI Level 4
Parts C: HVN Level 4

Friday, November 26, 2010

Tokyo Xtreme Racer Drift 2 - Time Attack Classes

There are four basic classes for Time Attack on this game.  These have been based closely around the classes set forth by Redline Time Attack.


Enthusiast
Engine Mods: Stock engine only, no aftermarket turbo kits/parts. Camshaft (Engine Part B) and muffler upgrades allowed.
Suspension: Up to Level 2 only.
Brakes: Up to Level 2 only.
Tires: Up to Street Level 2 only.
Chassis/Aero: Stock body only; no reinforcement, weight reduction, carbon fiber parts, aerokit, or GT wing.


Honda Prelude Si VTEC BB4 Time Attack - Hakone Downhill

Set a new personal best.

JUN Inspired Prelude Update


 This is one of my favorite FF car setups, and I definitely love how this car handles.  Sometime I will get back to working on this car but for now it is resting up.

Honda Prelude Si VTEC BB4
Engine Tune
Parts A: AKP Level 5
Parts B: HRM Level 5
Parts C: UNI Level 5

Sunday, July 4, 2010

Test Drive: Impreza STi Time Attack Tune

I took beast345's WRX STi setup for a run down Kirigamine. Like most AWD, the car had some understeer issues which I reduced, but didn't eliminate. Check it out here.

Test Drive: Silvia S15 Time Attack Tune

Did a quick review of beast345's S15 down Kirigamine. Setup looked pretty good, just made a subtle change recommendation. Check it out here.